Summit Day 1: Presentations
We gather in the Almedalen Library from 12:00, to pick up our badges. At 13:00 we head up to the E48 conference room, on the 4th floor of the University, where we’ll give some short presentations before heading over the VIP booth crawl and dinner among the student’s games, at ~16:30. The bar will be open, so bring your wallet. 🙂
- 13:00-13:25 The programmes in Game Design at Uppsala University
A brief run-down of the programmes in Game Design and how we define and value aspects of the education.
Jakob Berglund Rogert. Director of Studies, Department of Game Design.
- 13:25-13:50 Is “This” a Game? Students and Teachers in Research Together
“Educators encourage students to explore new niche markets of the game industry by building together case studies and prototyping. Illustrated with examples of projects where students and teachers at the master and undergraduate programs have worked together in game research projects, an overview of some of the challenges and outcomes will be presented.”
Guadalupe Alvarez, Lecturer in Media, Aesthetics and Narration.
University of Skövde.
- 13:50 Break
- 14:00-14:25 Games for Game Design
Building on ideas presented in “A Playful Class: Case-study Analysis of Gamified Course Design” (Dikkers, Alkhawahaj, Hawks 2015) presented at GLS 11, a game was designed for a pervasive game course at Campus Gotland. The game was built on mechanics used in USC School of Cinematic Arts “Reality Ends Here,” and carried similar intentions: creating a safe space for academic, and creative, experimentation. The game has just finished its second iteration, and this presentation describes the game, it’s adaptation and its successes and failures.
Adam Mayes. Subject Responsible (Game Design).
- 14:25-14:50 Teaching across borders
A short presentation of ongoing projects with Sweden, Latvia, Brazil and the United States. I’ll share my experiences in these collaborations, as well as the educational goals that both drove and influenced them.
Alvin O’Sullivan, Lecturer at Department of Game Design.
- 14:50 Break
- 15:00-15:15 The benefits of formative assessment
A rapid introduction to formative assessment, and how it can raise the quality of your courses. I’ll share my own experience applying it to 3D game graphics courses.
Nataska Statham, Lecturer at Department of Game Design.
- 15:15-15:50 Interactive Entertainment Law for Devs
The understanding of intellectual property law is fundamental for every creator. This presentation will focus on the core IP concepts I believe we should teach to every student and how to do so.
Dr Gaetano Dimita Lecturer in International Intellectual Property Law. Queen Mary, University of London
- 15:50 break
- 16:00-16:30 It’s Not About the Game – It’s About the Pedagogy
This presentation charts the journey of complaining about “those kids and their damn games” to helping faculty reconnect to their passion for teaching games and game design thinking.
Dr. Mary Kayler. Director, Center for Teaching Excellence and Innovation.
University of Mary Washington