Summit Day 2: Working Day
12:00 We start the working day with an optional lunch at Maltfabriken. Bring your summit badge, and we have a joint table on the “balcony” – literally above the university’s main entrance.
13:00 the meeting starts in E44 (4th floor, E-building)
Here’s how the meeting will work:
- 5 min introduction the topic
- Split into smaller groups for 20 minutes
- Rejoin in E44 and each group present their thoughts for 5-10 min each
- 10 Minutes discussion, if needed
- Rinse and repeat until out of subjects, interest, energy or all of the above
The suggested topics (we are open to changes!) are:
- 13:00-13:50: Education
- How does college prepare students for university?
- What do we teach in undergraduates?
- What do we teach at Masters levels?
What is Advanced Level Game Design?
- What subjects do we give Masters in?
- How do we deal with Student Projects?
- What are our approaches to copyright and “intellectual property”?
- How do we validate learning?
- How do we deal with multi/interdisciplinary issues?
- 13:50-14:40: Research
- How do we deal with the interdisciplinary nature of the field?
- What are our methodologies?
- How do we secure finance?
- How do we educate our students/staff in the field?
- How do we secure Game Design/Development Research?
- What do our research labs look like – Theoretical or Practical?
- 14:40-15:00: (coffee break)
- 15:00-15:50: Industry connect.
There’s an ongoing discussion about what the industry needs, and what our educations teaches. How do we deal with this?
- Are we entirely vocational?
- Who do we talk to? Military? Gambling? Just Games?
- Who do we not talk to?
- How do we interface with Industry?
- Interning? How do we handle this?
- Do we place?
- How do we ensure students safety/learning?
- What about studios as part of the education for internal internship?
- 15:50-16:40 HEVGA / support platform
HEVGA works as a great alliance in the US. How do we create something like it for Europe?
- There are many universities per country – how do we build a network that works in specific countries, as well as across borders?
- ERASMUS lets us skillshare. How do we build a network of lecturers?
- How do we: unite universities across a country, across borders?
- If we have success in one country, how do we help promote that in others?
- How do we – as a whole – lobby Europe?
- How do we combine knowledge to enrich the entire community?
Leaving the island on the 31st?
If you’re taking a flight off the island on the 31/5, you should book a cab to pick you up at the campus ~35 minutes before take-off. (it’s a very small airport)
If you’re taking the ferry off the island on the 31st, you can walk from the campus ~40 minutes before departure.
Bonus topics / alternatives
We have more ideas than time, so we’ll put some additional thoughts down here in case the group want to switch it up on wednesday.
- Academia (Steven Bachelder)
Game educations have been spawned in many different departments across the arts and sciences. These can range form computer and systems sciences, Informatics, HCI, Literature studies, Film studies, Art, Graphics, Visualization, Architecture or even Psychology departments.
- How has this has influenced their development and where do they find themselves today.
- Is there a difference in being situated in the humanities rather than the natural sciences? Or in art academies?
- How have these educations been influenced or impacted in their development by where they were spawned?
- What hard earned insights or perspectives have we who have worked trans-disciplinary gained that could provide greater agility in academic or artistic method?
- What educational constructs will best facilitate the exchange of knowledge, insight and practice necessary to fuel the understanding and advancement of games as a cultural form and a cultural possibility in the future?