Erik Starander

I work as an Environment artist at The Outsiders studio in Stockholm. My passion has always been graphics and it is fair to say I am obsessed by it. Nowadays I can not go outside without analyzing nature, thinking about how I would recreate a moss shader or a sub surface scattering effect in game. 

Continue Reading

Fred Ström

Sup! I work as a sprite artist and animator at Pixel Ferrets here in Visby. I love pixel art. Like, a lot. Restrictions and limitations within graphics are my jam. Not necessarily from a technical stand point, more just aesthetically. I also like insects, even tho they are super scary. Sloths are cool too! Talk 

Continue Reading

Henrik Jonsson

Henrik Jonsson loves games, but loves game developers more. After over 20 years as a games and graphics programmer, having made AAA games like Need for Speed and Anachronox, slot games for casinos, TV-based games for Bingolotto and Robotic Simulators, and resurrected the Swedish IGDA chapter, he’s now at Goodbye Kansas Game Invest, where

Continue Reading

Jen Jenson

Jen Jenson is Professor of Digital Languages, Literacies, and Cultures in the Department of Languages and Literacy, Faculty of Education, The University of British Columbia. She is currently co-editor of Loading: The Journal of the Canadian Game Studies Association and past-President of the Canadian Game Studies Association. Jen has been

Continue Reading

Jens Berglind

Jens is the Lead Programmer at Might & Delight. Apart from code, he also works with game design, producing, and writing. In short – and he is short – he is passionate about weird games and their systems, especially in a social context. He has worked a lot with AI that players invest emotion in, 

Continue Reading

Jessica Price

Jessica Price has been working in game narrative for over a decade. She began her career as an alternate reality game designer, helped launch Microsoft’s Kinect platform, and led the writers’ room for Guild Wars 2. She’s been active in trying to improve working conditions for women and other industry minorities for almost as

Continue Reading

Jona Marklund

I’m Jona, a generalist technical artist with 10 years’ experience, mainly focused on Shaders, Pipeline Development, and Lighting. Over the years I’ve also been able to spend quite a lot of time working on VFX, Rigging, Tools Programming, and Procedural Asset Creation. Lately, however, I’m really into Character and Creature modeling. If

Continue Reading

Josefin Westborg

Josefin Westborg is one of the world’s leading designers in edularps. She has a background in game design and pedagogy and is one of the founders of Lekreativ/Lajvbyrån (the larp agency). In her daily job she meets thousand of students of all ages and runs and design larps for them. She is also a teacher 

Continue Reading

Joshua Juvrud

Joshua Juvrud is a developmental psychologist originally from Redmond, WA. He got his PhD at Uppsala University, where he specialized in research on social cognitive development, including action understanding, face and emotion perception, and VR and eye-tracking methodology. He is also a part-time researcher and teacher at the department of

Continue Reading

Kate Edwards

Kate Edwards is the CEO and principal consultant of Geogrify, a consultancy which pioneered content culturalization, a Board Member of Take This, and is the former Executive Director of the International Game Developers Association (IGDA) from 2012 to 2017. In addition to being an outspoken advocate who serves in several advisory/board roles,

Continue Reading