Lisa Wackenhuth Svanström

Hi, I am Lisa and I am currently working as a 3D artist at Star Stable Entertainment in Stockholm. My main focus is the modelling and texturing of our horses in the game. My passion in game development has always been 2D illustration, 3D modelling and handpainted texturing and the genra I enjoy playing the 

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Martine Pedersen

Martine Pedersen is a feminist, social worker and trained narrative consultant. She has an interest in group dynamics, games and the learning experience they can provide a long side with the society’s attitude to gamers. Has been supervising teams in a social working context, including student game dev. teams. She is currently using

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Mike Sellers

Mike Sellers is Director of the Game Design Program and a Professor of Practice at Indiana University. He also teaches an online course in Game AI for Uppsala University Gotland Campus, and is the author of the 2017 text, “Advanced Game Design: A Systems Approach.” Mike has spent more than twenty years working in the 

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Nayomi Arvell

Right now I work as external CEO at Miltonic Games (previosuly Mostly Harmless Games) while I am studying web development on the side. Before this I studied Game Design and Graphics at Uppsala University campus Gotland (see: Penny’s Farm, Kei and Save The Penguins) My passion is to create an amazing experience for the players 

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Niklas Eneqvist

I am currently the Art Team Manager at Fatshark, Stockholm, with my main production task being weapon creation for first person purposes. I have roughly 6 years of industry experience with prior experience in the Swedish armed forces. I feel lucky to have been part of the development of 3 titles (War of the Vikings, 

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Oscar Eriksson

I graduated from GAME (Game Design & Programming) in 2016 and am currently a system developer at Fripero AB. I program and help design systems that plan and survey traffic. Both live GPS-feeds with Google maps and the less exciting stuff needed in systems, such as forms. I care about down to earth stuff like 

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Peter Stråhle

My current position is Lead and Technical Artist at Might and Delight. I have a bachelor in arts at the University of Gotland specialized in digital art and production and have been working in the game industry since 2006. I have professional experience both as a Lead Artist, Technical Artist and Designer. In game development, 

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Philip Karlsson

I moved to Gotland to study game design and programming 2012. I graduated from Uppsala University (Game Design and Programming) 2015. Since then, I have been working as a game programmer and a system developer in different companies in Visby. I currently work as a system developer at the Swedish National Heritage Board. Aside from 
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Rabi Afram

My name is Rabi Afram and I work as a Dev Manager and test lead for Candy Crush Saga at King. I have worked on PC, Console and Mobile and through the years I have learned all about designing and developing for the player rather for yourself. I want you to take your target audience 

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Rasmus Lindgren

IT-consultant at day and asleep at night, as it should be. I do tinker with graphics, code and design on the side whenever the opportunity arises. I work in IT now but my years at University were spent on the Game Design and Programming program at Campus Gotland. There I got to make some pretty 

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