{"id":67,"date":"2014-04-22T19:24:30","date_gmt":"2014-04-22T17:24:30","guid":{"rendered":"https:\/\/gotlandgameconference.com\/2014\/?page_id=67"},"modified":"2026-04-26T15:51:29","modified_gmt":"2026-04-26T13:51:29","slug":"jurors","status":"publish","type":"page","link":"https:\/\/gotlandgameconference.com\/2014\/jurors\/","title":{"rendered":"Jurors"},"content":{"rendered":"<p>A very important part of the Gotland Game Conference is the student show floor, and presentations. Before the conference starts proper, our students make formal presentations of their projects to an expert jury; exposing themselves and the university to insightful critique from a panel of industry personas. This has been a crucial part of our education&#8217;s quality assurance since 2001.<\/p>\n<p>For 2014 we have; <\/p>\n<h3>First Year (E22, Marcus Ingvarsson)<\/h3>\n<ol>\n<li>Anders Vang Pedersen, Head of Studies at GameIT College<\/li>\n<li>Vilya Svensson, Lead Artist at Pixel Ferrets [GAME Alumni]<\/li>\n<li>Mirjam Palosaari Eladhari, Senior Lecturer at University of Malta<\/li>\n<li>Ylva Sundstr\u00f6m, Project Manager, GameDuell [GAME Alumni]<\/li>\n<li>Jerry Belich, Monkey Theater<\/li>\n<li>Brendon Trombley, Quest 2 Learn<\/li>\n<li>Ernest Adams, professor at Uppsala University<\/li>\n<\/li>\n<\/ol>\n<h3>Second Year (B51, H\u00e5kan Mattsson)<\/h3>\n<ol>\n<li>Joakim Sj\u00f6berg, Editor-In-Chief at PowerGamer.se<\/li>\n<li>Anton Albiin, Educational Officer at the Swedish Game Industry<\/li>\n<li>Fred Str\u00f6m,\tLead Animator at Pixel Ferrets [GAME Alumni]<\/li>\n<li>Peter Str\u00e5hle, Technical \/ Lead Artist at Might and Delight [GAME Alumni]<\/li>\n<li>Carsten Orthbandt, Managing Director at pixeltamer.net<\/li>\n<li>Novi Flink,\tGame Designer at Avalanche Studios [GAME Alumni]<\/li>\n<li>Jason Scott, Internet Archive<\/li>\n<li>Eduardo Iglesias Lezaun, Conductr<\/li>\n<\/li>\n<\/ol>\n<h3>Third Year (E31, Jakob Berglund Rogert)<\/h3>\n<ol>\n<li>Max Tiilikainen, CEO Meow Entertainment [GAME Alumni]<\/li>\n<li>Jasmine Idun Lyman,\tFounder of Story architect and Collaboratory<\/li>\n<li>Teddy Sj\u00f6str\u00f6m, Lead Programmer at Pixel Ferrets [GAME Alumni]<\/li>\n<li>Jonas Linderot, professor at Gothenburg University<\/li>\n<li>Jean-Baptiste Huynh,  CEO of WeWantToKnow<\/li>\n<li>Jan Jaap Severs, founder of Grendel Games<\/li>\n<li>Colleen Macklin, professor at Parsons New School of Design<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>A very important part of the Gotland Game Conference is the student show floor, and presentations. Before the conference starts proper, our students make formal presentations of their projects to an expert jury; exposing themselves [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-67","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/gotlandgameconference.com\/2014\/wp-json\/wp\/v2\/pages\/67","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gotlandgameconference.com\/2014\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/gotlandgameconference.com\/2014\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/gotlandgameconference.com\/2014\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gotlandgameconference.com\/2014\/wp-json\/wp\/v2\/comments?post=67"}],"version-history":[{"count":8,"href":"https:\/\/gotlandgameconference.com\/2014\/wp-json\/wp\/v2\/pages\/67\/revisions"}],"predecessor-version":[{"id":88,"href":"https:\/\/gotlandgameconference.com\/2014\/wp-json\/wp\/v2\/pages\/67\/revisions\/88"}],"wp:attachment":[{"href":"https:\/\/gotlandgameconference.com\/2014\/wp-json\/wp\/v2\/media?parent=67"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}