{"id":2160,"date":"2019-05-28T16:48:51","date_gmt":"2019-05-28T14:48:51","guid":{"rendered":"https:\/\/gotlandgameconference.com\/2019\/?page_id=2160"},"modified":"2022-02-04T15:45:39","modified_gmt":"2022-02-04T14:45:39","slug":"the-awards","status":"publish","type":"page","link":"https:\/\/gotlandgameconference.com\/2020\/the-awards\/","title":{"rendered":"The Awards"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\" id=\"results\">Results:<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Best in Show: <a href=\"https:\/\/fatduckgames.itch.io\/chairades\">Chairades<\/a><\/li><li>Game Play \/ Game Feel: <a href=\"https:\/\/funsize-bonsais.itch.io\/kitsuninjas\">Kitsuninjas<\/a><\/li><li>Level Design: <a href=\"https:\/\/funsize-bonsais.itch.io\/kitsuninjas\">Kitsuninjas<\/a><\/li><li>Innovation \/ Experimentation: <a href=\"https:\/\/fatduckgames.itch.io\/chairades\">Chairades<\/a><\/li><li>Storytelling: <a href=\"https:\/\/ravens-reive.itch.io\/a-letter-from-momo\">A Letter From Momo<\/a><\/li><li>Art Direction: <a href=\"https:\/\/plantus.itch.io\/urskog\">Urskog<\/a><\/li><li>Audio: <a href=\"https:\/\/a-minor-production.itch.io\/keyrivals\">KeyRivals<\/a><\/li><li>Best Presentation: <a href=\"https:\/\/fatduckgames.itch.io\/chairades\">Chairades<\/a><\/li><\/ul>\n\n\n\n<p>Because of COVID19, we had <a href=\"https:\/\/itch.io\/jam\/gotland-game-conference-2020\/entries\">an online exhibition<\/a> and no jury this year. All awards for 2020 were therefore voted for by public choice. <strong>1,759 ratings<\/strong>\u00a0were given to the\u00a0<strong>39 games<\/strong>. The average number of ratings per game was\u00a0<strong>45.1<\/strong>\u00a0and the median was\u00a0<strong>34<\/strong>.<\/p>\n\n\n\n<p><a href=\"https:\/\/game.speldesign.uu.se\/awards\/\">All previous award winners<\/a> &#8211; international, national and from the GGC &#8211; are listed on our department website.<\/p>\n\n\n\n<!--nextpage-->\n\n\n\n<p>These are our traditional award categories at the Gotland Game Conference. Due to COVID19 we&#8217;ve had to move online and not been able to arrange for a jury to playtest. Ergo: these award categories are not relevant anymore, for 2020.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"best-arcade\"><strong>Best Arcade Experience*<\/strong><\/h3>\n\n\n\n<p>Here we\u2019re talking about Arcade, the genre, not Arcade, the machine.<\/p>\n\n\n\n<p>An arcade game calls for instant fun. It lives by the cliche of easy to pick up and hard to master, and has to have \u201cjust one more coin\u201d appeal. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"social\">The Social Game Award*<\/h3>\n\n\n\n<p>This is for the game that is best played with others &#8211; but that covers a lot of categories. <\/p>\n\n\n\n<p>This could be a PvP game, or a co-op game. It could be designed to be played at a cabinet, or on the couch. It could even be a single player game that everyone just has to stop and watch because it\u2019s so engaging.<\/p>\n\n\n\n<p>If this game is more enjoyable with other people, it belongs in this category.<br><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"innovation\">The Innovation Award*<\/h3>\n\n\n\n<p>The innovation award has to go to something novel. The game has to push an envelope.<\/p>\n\n\n\n<p>This could be: Reaching a new audience, new types of gameplay, an interesting new control method, a fascinating mechanic.<\/p>\n\n\n\n<p>If it\u2019s new and exciting, it belongs here.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"storytelling\"><strong>Excellence in Storytelling*<\/strong><\/h3>\n\n\n\n<p>This looks at games that tell stories &#8211; either through text, world building, emergent storytelling, character design or even an artefact from a different world that carries its own design fiction.<\/p>\n\n\n\n<p>The winner of this award should stand out in some way:<br>\nIs the story interesting? <br>\nIs it told in a new way?<br>\nHave you been engrossed by the narrative?<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"exhibit\">Best exhibit*<\/h3>\n\n\n\n<p>For a show floor, the experience is greater than the game. <\/p>\n\n\n\n<p>Is the booth welcoming? Is it consistent with the game being shown? Can the team converse with non-experts about their design? Do they take feedback seriously and well? <\/p>\n\n\n\n<p>The Exhibit award goes to the team that provides the best visitor experience or make creative use of the show floor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"art-direction\"><strong>Best Art Direction*<\/strong><\/h3>\n\n\n\n<p>Games are written as much with images as with mechanics and systems.<\/p>\n\n\n\n<p>Best Art Direction recognises this excellence. Does the game have a cohesive art feel &#8211; from the background images to the props, items on characters to the characters themselves.<\/p>\n\n\n\n<p>If the art tells a story all on it\u2019s own, this is that teams reward.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"pwnage\"><strong>Best in show<\/strong><\/h3>\n\n\n\n<p>Games are a Gestalt: The Whole is greater than the sum of their parts.<br><\/p>\n\n\n\n<p>Best in show goes to the game that excels in technical, artistic, design, execution and exhibition. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"spotlight\">The<strong> Jury Spotlight <\/strong>Award<\/h3>\n\n\n\n<p>Sometimes a game comes close to an award but doesn&#8217;t make the grade.<br>The Spotlight award is for the jury to shine a light on a game they feel deserves recognition <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"public\"><strong>Public Choice<\/strong><\/h3>\n\n\n\n<p>Public vote by all registered attendees. Ballots are available (and handed in) at the conference reception. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"student-choice\"><strong>Students Choice<\/strong><\/h3>\n\n\n\n<p>Closed vote by student peers at the Department of Game Design. Ballots are available (and handed in) at the conference reception.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"alumni\">Alumni of the Year<\/h3>\n\n\n\n<p>This award is The Department of Game Design&#8217;s way of recognizing, and thanking, a student who has excelled. This could be in their chosen career, or in their way of giving back, and helping new generations of students. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"almedalen\"><strong>The Almedalen Library Award<\/strong><\/h3>\n\n\n\n<p>The Almedalen Library stands for accessibility, diversity, democracy and knowledge. We look for an entertaining and ideally thought-provoking game with a solid narrative core or a positive social mechanic. A game with replay-value that library visitors will want to return to many time. The game must also be child friendly.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p><a href=\"https:\/\/game.speldesign.uu.se\/awards\/\">All previous award winners<\/a> &#8211; international, national and from the GGC &#8211; are listed on our department website.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p><strong><sup>*<\/sup><\/strong><strong><sup> <\/sup><\/strong><sup>teams <\/sup><strong><sup>must<\/sup><\/strong><sup> nominate themselves for these awards, and <\/sup><strong><sup>only <\/sup><\/strong><sup>need to nominate for these.<\/sup><sup> The rest are open to all exhibitors by default.<\/sup><br><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Results: Best in Show: Chairades Game Play \/ Game Feel: Kitsuninjas Level Design: Kitsuninjas Innovation \/ Experimentation: Chairades Storytelling: A Letter From Momo Art Direction: Urskog Audio: KeyRivals Best Presentation: Chairades Because of COVID19, we had an online exhibition and no jury this year. All awards for 2020 were therefore voted for by public choice. 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