Author: Per Forsmark

  • Mario Palleschi

    Mario Palleschi

    I’m an ex student of Uppsala University that is now working as Game Designer and QA for this super small company making our own game.

  • William Orving

    William Orving

    William works as a Senior Technical Designer at Star Stable Entertainment. He has been in the Game industry since 2012 – working as a Game Artist with Xbox Live Indie Games, a Game Designer for AR and VR within architecture and developing the Editors and Tools for companies such as Paradox and Epic Games as…

  • Emilia Lokrantz

    Emilia Lokrantz

    Emilia works as an intermediate gameplay programmer at Star Stable Entertainment AB. She is passionate about crafting engaging game mechanics and collaborating with designers to bring their creative visions to life. She will also do portfolio reviews specialized to programming, but feel free to connect and chat about anything game related!

  • Marcus Ford

    Marcus Ford

    Marcus is a former DICEr who once haunted the halls of Uppsala University (Campus Gotland) as a game designer. Now involved in the TTRPG space, designing games for kids, and excited to judge GGC 2025!

  • João Desager

    João Desager

    In love with all things Tech Art! Currently working on Arc Raiders at Embark Studios.

  • Sean Falk

    Sean Falk

    Sean is a game and level designer with a background in AAA development, having spent the past several years working on first-person shooters like GTFO and Den of Wolves. His design ethos leans toward the gritty, the brutal, and the minimalist, stripping away excess to focus on raw player experience. He is also routinely a…

  • Vladimir Stanisic

    Vladimir Stanisic

    Vladimir has worked as a Level Designer at 10 Chambers for almost four years, currently working with the creation of the Den of Wolves. He used to play a whole lot of drums in various bands (and still does whenever there’s time), is a lover of most things PS1 related and always goes all in…

  • Erik Starander

    Erik Starander

    Erik Starander is currently the Lead Environment Artist at MachineGames, with a career spanning several notable titles. His journey includes work on Metal: Hellsinger during his time at Funcom, and most recently, the Indiana Jones and the Great Circle game—a total dream project for him, given his lifelong admiration for Indiana Jones. His passion lies…

  • Hind Toufga

    Hind Toufga

    Hind Toufga is a professional in the gaming industry, beginning her journey in 2012 during the Facebook games era, where she specialised in product management, quality assurance, and localisation. Over the years, her roles expanded into UI/UX, marketing, and production, gaining valuable experience across the EMEA region. Currently, Hind works independently as a consultant, collaborating…

  • Fred Ström

    Fred Ström

    This is Fred. Him and his brothers got a Super Nintendo when Fred was five years old and he’s been super into pixel art ever since. His teenage years mostly consisted of making none completed games in RPG Maker 2003. In 2009 he moved to Gotland to study “Game design and Graphics” at HGO. He’s…