Author: Per Forsmark
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Marcus Ford
Marcus is a former DICEr who once haunted the halls of Uppsala University (Campus Gotland) as a game designer. Now involved in the TTRPG space, designing games for kids, and excited to judge GGC 2025!
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Sean Falk
Sean is a game and level designer with a background in AAA development, having spent the past several years working on first-person shooters like GTFO and Den of Wolves. His design ethos leans toward the gritty, the brutal, and the minimalist, stripping away excess to focus on raw player experience. He is also routinely a…
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Vladimir Stanisic
Vladimir has worked as a Level Designer at 10 Chambers for almost four years, currently working with the creation of the Den of Wolves. He used to play a whole lot of drums in various bands (and still does whenever there’s time), is a lover of most things PS1 related and always goes all in…
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Erik Starander
Erik Starander is currently the Lead Environment Artist at MachineGames, with a career spanning several notable titles. His journey includes work on Metal: Hellsinger during his time at Funcom, and most recently, the Indiana Jones and the Great Circle game—a total dream project for him, given his lifelong admiration for Indiana Jones. His passion lies…
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Hind Toufga
Hind Toufga is a professional in the gaming industry, beginning her journey in 2012 during the Facebook games era, where she specialised in product management, quality assurance, and localisation. Over the years, her roles expanded into UI/UX, marketing, and production, gaining valuable experience across the EMEA region. Currently, Hind works independently as a consultant, collaborating…
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Fred Ström
This is Fred. Him and his brothers got a Super Nintendo when Fred was five years old and he’s been super into pixel art ever since. His teenage years mostly consisted of making none completed games in RPG Maker 2003. In 2009 he moved to Gotland to study “Game design and Graphics” at HGO. He’s…
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Lina Femling
Thanks to her nerdy dad, Lina Femling fell in love with games at a super young age. From playing modded Quake 3: Arena to spending way too many hours battling her sisters in Worms Armageddon, she just couldn’t get enough. She loved diving into magical worlds and eventually realized— hey, why not be part of…
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Alejandro Ruiz del Sol
Alejandro is a game writer, academic, and educator. He is interested in games which tell personal stories and reflect the lived experience of the creator(s). His work experience is colorful and varied, from working as an event photographer to finally working as a writing tutor for St. Petersburg College in Florida, USA. He also leads…