Author: Per Forsmark
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Weronika Grabowska
Weronika is a generalist 2D artist – with special affection for animation and character design. In the past she worked on Golf Peaks, inbento and Railbound – critically acclaimed puzzle indie games. Currently a member of Big Cheese Studio, working on bringing a sequel to Cooking SImulator.
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Pär Nyström
Pär is an associate professor and lecturer at the Psychology Department, Uppsala University. His research includes cognitive development from infancy to adulthood, and he takes special interest in the developmental paths that neurodivergent individuals take. He is currently collaborating with the departments of Game Design and Gender Studies within the TAG network (Transforming Games: Behavior,…
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Teddy Sjöström
Teddy is an indie game programmer, designer and writer. He quithis law studies to attend Gotland’s budding game education in 2009,where he made the commercial indie game “Dwarfs!?” during his firstyear. Figuring one game per year was way too quick, he decided tospend the next 13 years with Pixel Ferrets making his second game:Secrets of…
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Natasha Mangan
Natasha is a Technical Lecturer teaching game design and software engineering at the Department of Computer Science and Engineering, Chalmers University of Technology. She has been developing games for 8+ years. Games have always been a core passion of hers. She is also a board member in multiple game dev organisations and runs game jams for the…
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Christos Mandilas
Christos currently works at Arrowhead as a Narrative Designer for HELLDIVERS 2. He has a background in classical studies and linguistics. He often gets told that he has Golden Retriever energy. When Silksong comes out, he will shun society and all human contact for approximately five weeks. Until then, he is happy to geek out with…
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Vasilis Komianos
Vasilis is an Assistant Professor at the Department of Audio and Visual Arts, Ionian University, Greece. His field is Mixed Reality Systems and their applications on cultural heritage game development. He teaches courses on virtual and augmented reality as well as video game design and programming. His research explores how extended reality (XR) and game…
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Henrik Jonsson
Henrik has 30+ years in the games industry, in programming, investments and scouting for the best indie games in the world. He has worked at Ion Storm, Electronic Arts and Embracer Group, worked on small games, big games, good games, bad games and is now running his own Game Industry Consultancy company, Radgivery AB, advising and…