Category: Jury

  • Marcus Ford

    Marcus Ford

    Marcus is a former DICEr who once haunted the halls of Uppsala University (Campus Gotland) as a game designer. Now involved in the TTRPG space, designing games for kids, and excited to judge GGC 2025!

  • João Desager

    João Desager

    In love with all things Tech Art! Currently working on Arc Raiders at Embark Studios.

  • Sean Falk

    Sean Falk

    Sean is a game and level designer with a background in AAA development, having spent the past several years working on first-person shooters like GTFO and Den of Wolves. His design ethos leans toward the gritty, the brutal, and the minimalist, stripping away excess to focus on raw player experience. He is also routinely a…

  • Vladimir Stanisic

    Vladimir Stanisic

    Vladimir has worked as a Level Designer at 10 Chambers for almost four years, currently working with the creation of the Den of Wolves. He used to play a whole lot of drums in various bands (and still does whenever there’s time), is a lover of most things PS1 related and always goes all in…

  • Erik Starander

    Erik Starander

    Erik Starander is currently the Lead Environment Artist at MachineGames, with a career spanning several notable titles. His journey includes work on Metal: Hellsinger during his time at Funcom, and most recently, the Indiana Jones and the Great Circle game—a total dream project for him, given his lifelong admiration for Indiana Jones. His passion lies…

  • Fred Ström

    Fred Ström

    This is Fred. Him and his brothers got a Super Nintendo when Fred was five years old and he’s been super into pixel art ever since. His teenage years mostly consisted of making none completed games in RPG Maker 2003. In 2009 he moved to Gotland to study “Game design and Graphics” at HGO. He’s…

  • Ali Farha

    Ali Farha

    Senior Game Producer at Star Stable Entertainment AB, Advisor, Keynote speaker, and Head of Game Producer Education at Future Games Warsaw.

  • Lina Femling

    Lina Femling

    Thanks to her nerdy dad, Lina Femling fell in love with games at a super young age. From playing modded Quake 3: Arena to spending way too many hours battling her sisters in Worms Armageddon, she just couldn’t get enough. She loved diving into magical worlds and eventually realized— hey, why not be part of…

  • Alejandro Ruiz del Sol

    Alejandro Ruiz del Sol

    Alejandro is a game writer, academic, and educator. He is interested in games which tell personal stories and reflect the lived experience of the creator(s). His work experience is colorful and varied, from working as an event photographer to finally working as a writing tutor for St. Petersburg College in Florida, USA. He also leads…

  • Alexander Peck

    Alexander Peck

    Alexander is a gameplay programmer experienced with PC, console, and mobile development. Currently working on ARC Raiders. Lover of all things creative!