Category: Jury
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Max Edberg
Max is a 3D artist with 3+ years in the games industry with a deep love for hand-painted assets and coffee! They have a passion for games, animals, nature, collecting weird trinkets and roleplaying games. Their favorite game of all time is The Legend of Zelda: Ocarina of Time.
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Moa Bruus
Moa is an experienced game art generalist with indie and AAA experience. She worked at local studio Eat Create Sleep and is now doing freelance work. Her favorite games to play are city builders, but she is also a huge fan of horror. Apart from games, she loves food (cooking but mostly eating!) and animals…
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Isak Larsson
Isak works as a QA at Ubisoft, while also contributing to game balance and meta strategy design. With a background in project management, he focuses on major features, release management, and closing collaborative gaps between testing and design. Outside work, he’s a passionate Dungeon Master and worldbuilder.
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Clément Pirelli
Clément is an alumni in Game Design and Programming currently working as a Software Engineer on the Frostbite game engine, and previously at Creative Assembly where he helped ship Total War: Warhammer III amongst other things. Ask him about C++ technicalities, unions in Sweden or getting your first job in the industry and you’re sure…
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Leo Wognum
A Campus Gotland alumni that is co-founder and game artist at Tiny Nomads, an indie studio working on the upcoming title Nasal Nomad: Sniffer’s Delight.
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Robin Klint
Robin is the Community Manager at The Great Journey, a game development cluster in the region of Värmland. He has a background in game design and entrepreneurship, coaching teams to become sustainable and successful game studios. His favourite game of all time is Metal Gear Solid V: The Phantom Pain.
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Mårten Jonsson
Mårten is a game producer, educator, and developer. He’s run his one-man indie studio since 2011, alongside teaching game design at Yrgo, Level Design at The Game Assembly, and doing various lectures and workshops around the Gothenburg area. He also works as a freelance game producer, and has worked for companies like Deloryan B.V and…
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Dionysios Adamopoulos
A graduate of Campus Gotland, Dionysios works as a Game Developer/Programmer at Short Circuit Studio, an indie game studio based in Stockholm. Over the past 1.5 years, he has contributed to releasing, maintaining, and porting several mobile and PC titles, as well as developing upcoming ones. His favorite game of all time is Outer Wilds.
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Marcus Bildtgård
Marcus is a game design generalist, freelancer and entrepreneur, with diplomas from Campus Gotland and Future Games. He founded Tall Tales in Visby, worked with Flarie in Stockholm, and creates TTRPG supplements on the side. His current favorite games are The Outer Wilds and Satisfactory.
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Axel Sandstedt
An alumnus of the Department of Game Design, he co-founded the startup Tiny Nomads. Since graduating in 2022, he has further explored game design, music, and entrepreneurship. Following success in an international game jam, he’s focused on developing Nasal Nomad: Sniffer’s Delight and building a game studio in Sweden.