Category: Jury
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Ted Wikman
Ted is a Senior Software Engineer at Unity Technologies, based in Copenhagen. He is currently focused on shaping the next generation of the Unity Engine through his work on the Entities Integration initiative. His experience in the games industry spans over a decade, including contributions to VR titles, notably with Beat Saber at NetEase Games…
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Martina Oyhenard
Martina is a 3D Artist with a background in video and photography. She is an alumni from Game Design and Graphics at Uppsala University, with over three years of experience in the games industry. She has worked at indie studios on projects for AAA companies, taking on roles such as 3D Environment Artist, 3D Generalist,…
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Mohammad “Rezmo” Mohammad Rezaie
Rezmo is a CG Artist with over a decade of experience in games and animation. His work spans modeling, lighting, environment design, editing, and cinematics, using tools like Unreal Engine, ZBrush, Substance, and the Adobe Creative Suite. He has also supported teaching in motion capture and digital sculpting at the Department of Game Design, Uppsala…
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Carl Hvarfvenius
Carl is an alumni at Campus Gotland, graduated in 2020 and got a position at Fatshark the same year. He loves video games, and the power and impact they can have on players’ lives. Whether it being from a fantastic story, jaw dropping visuals or an impressive gameplay loop. When he’s not gawking at video…
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Caterina Blomgren
Caterina Blomgren is a game designer turned researcher, currently pursuing a PhD at Linköping University, where she explores feminist approaches to HCI and game systems. With a Master’s in Game Design from Uppsala University and a background in graphic design, her work investigates how systems are built, who they serve, and the power dynamics they…
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Lissa Holloway-Attaway
Lissa is an Associate Professor in Media Arts, Aesthetics, and Narration in the Division of Game Development at the University of Skövde (Sweden), where she teaches and conducts game-related research. She is also the leader for the large intra-disciplinary GAME (“games, art, media, experience”) Research Group. Lissa has 2 cats, Siiri and Greta, who are…
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Robin Powell
Robin is a seasoned professional in the AAA games industry, bringing over a decade of experience as a Development Manager and Senior QA Analyst at EA DICE. He holds a Master’s degree in Human-Computer Interaction and a Bachelor’s degree in Game Design & Graphics from Uppsala University. Throughout his career, Robin has contributed to several…
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Sebastian Forsström
Sebastian is the Head of Paradox Arc, Paradox Interactive’s publishing label for independent teams. With a background in marketing Sebastian has worked on titles like Stellaris, Cities: Skylines, Across the Obelisk and Surviving Mars. If you need some quick and dirty advice on how to improve your game’s first impression he’d love to share his…
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Jad Tawbi
Jad Tawbi is the CEO and Co-Founder of Tiny Nomads, a Sweden-based game studio dedicated to crafting heartfelt, memorable games. With a collection of titles that have won the hearts of players, Jad and his team strive to create genuine, meaningful experiences — games that spark laughter, resonate emotionally, and showcase the positive impact interactive media can…
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Weronika Grabowska
Weronika is a generalist 2D artist – with special affection for animation and character design. In the past she worked on Golf Peaks, inbento and Railbound – critically acclaimed puzzle indie games. Currently a member of Big Cheese Studio, working on bringing a sequel to Cooking SImulator.