Thanks to her nerdy dad, Lina Femling fell in love with games at a super young age. From playing modded Quake 3: Arena to spending way too many hours battling her sisters in Worms Armageddon, she just couldn’t get enough. She loved diving into magical worlds and eventually realized— hey, why not be part of creating that magic herself? / She moved to Visby to study game design and project management, and in her second year, she discovered her love for level design while working on the game Argelite. After graduating, she headed to Stockholm to continue her game dev journey at Futuregames. Her first industry gig was at Embark Studios, where she worked on THE FINALS as a level design intern. / After that, she joined 10 Chambers and built levels for Rundown 8 in GTFO. These days, she’s working on the epic heist game Den of Wolves with the original creators of Payday: The Heist and Payday 2. When she’s not working on Den of Wolves, Lina is usually spending her time working on her own game together with her friends from Campus Gotland. And when she’s really off the clock, she’s either deep into interior design inspo or whipping up mouthwatering chocolate pralines.
