Forged in the fires of the Summer of Love, Phil Harris managed to break in through the fire exit of the games industry, find a seat and no-one has managed to get rid of him since. With experience of writing, narrative, concept and systems design, production, marketing and a strong skill drawing stick-people, Phil has worked on all types of projects from mobile to VR and AAA to Indie. With a couple of graphic novels and some TV work thrown in for good measure. He currently runs The OR Strategy, which supports creative arts, freelances in design, narrative and production, and is also a mentor for the Limit Break in the UK, which supports minorities and diversity within the games industry. Recently he returned to running Scotlands oldest Table Top Roleplaying convention, Conpulsion, which raises funds for local charities and supports the indie game movement, as well as creating and developing a TTRPG system of his own, which is currently in the playtest stages. Generally hired as a troubleshooter, Phil manages to dazzle everyone in a room with the glint off his bald head
