JURY
Leon Andersson
Someone who enjoys asking the “Whys” and “How’s” of making video games and their gameplay features, both while making and playing them. Turning an idea into a functional feature is my thing. With experience working with different platforms and mediums, from traditional game stations to Virtual Reality (VR). My big focus is on user experience and gameplay; I also enjoy the occasional dip into narratives, stories, and worldbuilding, with a hobby passion for narrative and narrative design expressed through years of playing and running tabletop RPG campaigns and working with narrative teams. I do not define myself as an “OR”, I am a programmer AND designer, simple as that.




