JURY
Joel Pryde
After getting his start in Carnegie Mellon University’s Entertainment Technology Center, Joel has pursued a career in console game development and interactive installations. Working at studios like Activision, Microsoft and Gas Powered Games, Joel developed games for Vista, Next-gen consoles and some of the first Microsoft Surface tech demos. Joel also created installations for Intel, Microsoft and the One World Trade Center. For the last few years, Joel has led the Entities team building Unity’s ECS offering and now leads the Core Runtime team working to improve the core of the Unity engine.




