It’s hypocritical to fight for free speech and then have nothing to say.” Ian Bogost. 2013.

Looking out over a sea of low brow, mass market, AAA titles, or an ocean of band-wagon jumping, time waster mobile titles, it’s easy to see where Bogost was coming from.

“But we’re a young medium,” is the standard cry, ignoring the fact that Cinema had, in the same time frame, given us “Battleship Potemkin,” “Metropolis,” “Nosferatu,” “Steamboat Willie” and “All Quiet on the Western Front.”

By the time the next Tomb Raider is out, we’ll have also had “Sleeping Beauty.”

This year’s Gotland Game Conference goes in search of that voice.

We will look at games that have tried to say something, examine what was said – and who said it, as well as examine the myriad voices that games can have – from serious, to social, to introspective – and look at how effective they can be at touching us.

We’ll look at Interaction, and the unique challenge it brings to an entertainment medium. For the first time, the audience is required to participate in the telling of the story. What does interactivity do to Western Narratives?

And we’ll look at what it means to be able to say something – to be able to use the medium to present ideas and issues, in ways that do not get lost in “The Game,” or become problematic.”