Henrik Jonsson loves games, but loves game developers more. After over 20 years as a games and graphics programmer, having made AAA games like Need for Speed and Anachronox, slot games for casinos, TV-based games for Bingolotto and Robotic Simulators, and resurrected the Swedish IGDA chapter, he’s now at Goodbye Kansas Game Invest, where he finally can help as many game developers as possible.
Henrik is an Executive Producer, which mainly means that he has opinions about everything. Having a technical background helps a lot when assisting game studios make better games, but realizing that people are more interesting than machines makes him well suited for helping with communications and collaboration issues that can arise.
Ask Henrik about: investments, code, performance, communications or to get help finding a publisher.