I am currently the Art Team Manager at Fatshark, Stockholm, with my main production task being weapon creation for first person purposes. I have roughly 6 years of industry experience with prior experience in the Swedish armed forces. I feel lucky to have been part of the development of 3 titles (War of the Vikings, Warhammer: End Times – Vermintide, Vermintide 2) and several DLC’s and I have had the fortune to be able to create all of our weapons assets for these projects. As an artist I emphasis the importance of detail and functionality both technically and practically.
Feel free to talk to me about: anything related to my background, how I came to be where I am, what the work situation is like at Fatshark. I’m also happy to discuss 3D workflows.