Andrew Hamilton (EA DICE)

Andrew Hamilton (EA DICE)

Date: May 19, 2011

Andrew Hamilton – Senior Artist at EA DICE – started his journey into the video games industry with a strong educated background in Fine Arts and Graphic Design at the Australian School of Art and Design, before quickly being swept up and flown to London in 2005 to start his career. His first industry experience started at Splash Damage in London where he quickly set his foot in many disciplines including visual effects, lighting, environment art and UI design.

Moving on to Stockholm based studio Grin, he continued to develop in multiple areas of game development while working on a number of titles including Bionic Commando and Bionic Commando Rearmed.

Following Grin, Andrew moved over to EA DICE in Stockholm at the start of 2010 where he lead the natural environment team on the highly acclaimed Need For Speed Hot Pursuit, focusing on the research and development, and production of the entire natural world of Need For Speed Hot Pursuit.

Today, Andrew is again leading the natural environments on Battlefield 3 at EA DICE, working daily within the highly advanced toolset of Frostbite 2, allowing him to push massive, natural environments further than previously possible.

Examples of Andrews work throughout his career can be seen at his online portfolio:

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