Johan Sylwander (Starbreeze)
Johan is an Aeronautical engineer turned Gameplay Programmer. He started working in games 7 years ago with a short internship at Avalanche Studios in Stockholm. The internship led to employment as a Gameplay Programmer and he stayed at the studio for 5 years working on the titles Just Cause and Just Cause 2. Wanting to try something different, he then spent 18 months working for a newly started studio in Guildford (England) called Supermassive Games Ltd. There he worked on launch titles for the PS3 Move Controller as well as making some prototypes for future projects.
Returning to Sweden in March, Johan tried working outside of the games industry. It lasted 8 days. He then quit his job and started the following week at Starbreeze Studios, where he now works happily on an unannounced AAA project. Always wanting to expand his skill set, Johan has been involved in a lot of hobby projects – some of which can be seen on his portfolio page. His secret dream is to one day revitalize the Point-and-Click genre by making an engaging and frustration-free adventure game. Not gonna happen.