Category: Jury

  • Jimmy Nellfors

    Jimmy Nellfors

    Lead Game Designer at Toadman Interactive A senior generalist designer with a narrative background who is not afraid to get his hands dirty with in-engine work.

  • Marcel Bailleul

    Marcel Bailleul

    QA Lead at Paradox Interactive QA Lead and Scrum Master with expertise in Leadership, Risk-Management, Hiring, and Quality Analysis that used to work on mobile games (Ubisoft) and now works at Paradox Interactive on PC & Console games.

  • Niklas Lehmkühl

    Niklas Lehmkühl

    Game Designer at Paradox Interactive System and Feature designer focused on game balance, reworking of systems, and designing new features for future Downloadable Content.

  • Peace

    Peace

    Game Programmer at Eat Create Sleep I am a generalist game programmer, and I am specializing in AI and Gameplay.

  • Raoul Man

    Raoul Man

    Project Manager at Bigpoint The glue for the development and successful delivery of large-scale video game projects and a game designer on the side with a passion for compelling experiences.

  • Theodor Gerhamn

    Theodor Gerhamn

    Artist at Embark Studios Weapon Artist at Embark Studios with multiple years of experience in AAA.

  • Jan Miller

    Jan Miller

    QA Lead at Edurino In addition to leading a group of QA specialists and working with other departments to make sure that products meet or exceed player expectations, it is my responsibility to ensure the quality of our software products through the development and execution of test strategies and test automation.

  • Patrick Seibert

    Patrick Seibert

    Marketer at Too Indie To Fail Helping indie devs to realize their dreams through a decade of expertise in business and marketing.

  • Love Åkerlund

    Love Åkerlund

    Game Designer at Envar Generalist Gameplay Designer

  • Karin Bruér

    Karin Bruér

    Senior Producer at Remedy Karin is a Senior Producer with a background as an artist with over a decade of professional experience in AAA, mobile, and indie game development.