Category: Jury
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Philipp Brasin
Senior Programmer – Gameplay and Tooling at Nineworlds Studios I mainly focused on gameplay and tool programming, but have also ventured out into procedural generation and Tech-Art while always having a healthy interest in Game Design and UX.
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Mikael Andersson
Game Director at Paradox Development Studios Lead Designer for Victoria 3. Mikael is also a speaker at the conference.
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Niels Keetels
Course Leader at HKU I represent the final boss fight at HKU Games and Interaction.
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Clément Pirelli
Software Engineer at Electronic Arts (Frostbite) Programming in C++ and C#
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Jonatan Ersarp
Environment Artist at Hazelight Working as a 3D environment artist, I combine technical skill and artistic vision to create immersive environments that captivate players and enhance the gaming experience.
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Fredrik Henriksen Lövlie
Intermediate Gameplay Programmer at Hazelight I am decent at making game mechanics feel good.