Category: Jury

  • Philipp Brasin

    Philipp Brasin

    Senior Programmer – Gameplay and Tooling at Nineworlds Studios I mainly focused on gameplay and tool programming, but have also ventured out into procedural generation and Tech-Art while always having a healthy interest in Game Design and UX.

  • Mikael Andersson

    Mikael Andersson

    Game Director at Paradox Development Studios Lead Designer for Victoria 3. Mikael is also a speaker at the conference.

  • Niels Keetels

    Niels Keetels

    Course Leader at HKU I represent the final boss fight at HKU Games and Interaction.

  • Clément Pirelli

    Clément Pirelli

    Software Engineer at Electronic Arts (Frostbite) Programming in C++ and C#

  • Jonatan Ersarp

    Jonatan Ersarp

    Environment Artist at Hazelight Working as a 3D environment artist, I combine technical skill and artistic vision to create immersive environments that captivate players and enhance the gaming experience.

  • Fredrik Henriksen Lövlie

    Fredrik Henriksen Lövlie

    Intermediate Gameplay Programmer at Hazelight I am decent at making game mechanics feel good.