Began my journey in game localization and QA as a product owner at Peak Games Istanbul in 2012. Transitioned to art school thereafter, where I delved into game assistant production, specializing in 2D UI art and UI animation using Unreal Engine 4. I also honed skills in GDD writing and game design. Further studies in UX and graphic communication followed, and now I’m deepening my knowledge in game marketing alongside managing a freelance consultancy studio, enabling me to undertake diverse projects. Currently, I serve as a representative, marketing strategist, and community manager with NG, in addition to my roles as a WIG ambassador and speaker.