Author: Elias Faltin

  • Kim Teroni

    Kim Teroni

    Hey , I’m Kim, character artist at Pinatubo Interactive. Ever since I graduated from Uppsala University, Campus Gotland back in 2017 and continued refining my craft at Future Games. Throughout this journey, my focus has been dedicated to the creation of stylized characters. Let’s chat about creativity and digital magic!

  • Sebastian Engstrand

    Sebastian Engstrand

    My name is Sebastian Engstrand, I’m an Uppsala University Gotland Game alumn, and a Futuregames alumn. I’m currently a freelance 3D Artist, but I’ve worked as a character artist for Meelfoy Games and I am a frequent guest lecturer and mentor at Futuregames, specifically game art.

  • Malin Hellström

    Malin Hellström

    I currently working as an Associate Producer at Bright Gambit.I graduated from Future games in Skellefteå December 2023 as a Project Manager IT & Games. My previous work-life experience is from Restaurant Management and Healthcare. I have a great passion for video games, and that is why I am where I am today, to be…

  • Arvid Edström

    Arvid Edström

    Hi, I’m Arvid, a Senior Gameplay Engineer at Might and Delight.I’m a bit of a generalist, but I mostly work with game mechanics, systems architecture and UI. I primarily work in Unity.

  • Ruslana Kruchek

    Ruslana Kruchek

    Ruslana Kruchek is a co-founder, brand manager, and art director of VP Production — a Ukrainian audio agency that crafts impactful sound for games, brands, and apps. She comes from a marketing background and switched to full-time work in the audio agency in 2019. Ruslana is responsible for VP Production’s work pipelines and unique data-driven…

  • Ashley Nicollette

    Ashley Nicollette

    Ashley is a community and marketing director in games with over ten years of experience. They’ve shipped over 20 games, managed indie gaming festivals for 30k, social media accounts for 250k+, and have directed teams with up to 10 direct reports. Their expertise runs the gamut: from Helldivers 2 to Paradise Killer, Mortal Kombat to…

  • Alexander Peck

    Alexander Peck

    Experienced with PC, console, and mobile development. Currently working on Arc Raiders. Lover of all things creative!

  • Pontus Hansson

    Pontus Hansson

    I work with great people, to develop great products. Our simulation-based training tools are used by schools and training companies, in different sectors, around the world!

  • Lee Kåberg

    Lee Kåberg

    Graduated from Campus Gotland in 2014. With a solid 10 years in the gaming industry, I’ve touched many aspects of Game Production and Business Development. I led the development of one PC/Console game and two mobile games. I set the foundation and infrastructure of the company from scratch, starting with just two people and growing…

  • Teddy Sjöström

    Teddy Sjöström

    I grew up making games, but never considered it a viable career option. Went to study law, which I hated. Then I accidentally stumbled upon Gotland’s game education, was terribly impressed, and immediately switched from law studies to programming/game design. In my first year as a student, I made a little game called Dwarfs!? together…