Category: Jury
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Mario Palleschi
I’m an alumni of Uppsala University, I studied Game Design and Programming and after graduation started working for Gamucatex. Even though I haven’t been working for long here at Gamucatex, I have recently moved up from Developer to take on the role of Lead Developer by showing my innate communication and leadership skills.
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Vladimir Stanisic
Heyoo! I’m Vlad, a Level Designer from 10 Chambers! Don’t really know what to write here so I’ll just list some (slightly fun) fun facts about me:
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Robin Klint
Hello, Im Robin and work as the community manager for the scandinavian game hub and community The Great Journey. Our main objective is to support and grow the gaming industry in our home region and Sweden.
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Jad Tawbi
Game Designer/Programmer and XR educator striving to make meaningful and fun games for people to enjoy. With a collections of games that won the hearts of many, my team and I at Tiny Nomads aim to create genuine & meaningful experiences that inspire laughter, resonate with our players, and embody the positive influence games can…
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Marcel Bailleul
QA Lead and Scrum Master with expertise in Leadership, Risk-Management, Hiring, and Quality Analysis that used to work on mobile games (Ubisoft) and now works at Paradox Interactive on PC & Console games.
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Mårten Jonsson
Senior game developer, producer, indie, and educator, having worked in most areas of the industry.
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Clément Pirelli
I’m an alumni from Game Design and Programming. I currently work as a Software Engineer on the Frostbite game engine, and previously at Creative Assembly, where I helped ship Total War: Warhammer III. I’m lots of fun at parties.
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Carl Hvarfvenius
I’m an alumni at Campus Gotland, graduated in 2020 and got a position at Fatshark the same year. I love video games, and the power and impact they can have on players life. Whether it being from a fantastic story, jaw dropping visuals or an impressive gameplay loop. When I’m not gawking at video games…
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Weronika Grabowska
2D artist/animator, graduate of filmschool, former member of Afterburn. Worked on Golf Peaks, inbento and Railbound – critically acclaimed puzzle indie games. Right now working in Big Cheese Studio.