I’m currently working on Den of Wolves, a co-op heist FPS game together with the original creators of Payday: The Heist and Payday 2. I’ve been part of creating Rundown 8 of GTFO, as well as developing THE FINALS at Embark Studios as my first job in the industry. I studied at Uppsala University Campus Gotland and later ventured to Stockholm to study at Futuregames.
My passion for level design evoked when I started creating houses in The Sims at a young age. However, it became very clear when developing Argelite as a student project at Campus Gotland, that level design was my thing. I have always been interested in architecture, design and art, interests which have taught me to create spaces with my own personal touch. My intention is to always highlight and elevate the core mechanics, and I constantly strive for developing a consistent visual language throughout my levels to clearly guide the player.