Student Info

The Gotland Game Conference is not a mandatory part of your education. You have to apply to exhibit your work at Gotland Game Conference. Every person must also accept our code of conduct and anti-harrasment policy, and register online for a ticket.

Hype and social media

Help us bring in more audience by joining and sharing the Facebook event, tell your friends to get tickets so they can come to the awards and party too. Follow CampusGotlandGAME on Instagram, post your work-in-progress in the #GGConf19-tag), and tweet at GotlandGAME and hashtag #GGConf19.

Please read up on the theme of this years’ conference, and review our code of conduct before registering for the event. The list of jurors is available here.


2019-04-01: The Theme Park-course starts
– Ulf will come in and present the GGC in the first week of the course
2019-05-01: Project Submission to the GGC (Game info and team finalized)
2019-05-15: Design docs, mock-ups, screenshots, logos, development-photos and concept art etc uploaded to the FTP.
2019-05-24 Deadline for purchasing Student / Alumni passes!
2019-05-24: Artwork (4000-8000px on longest dimension!) for the VR exhibition, uploaded to the FTP (delivery instructions).
– we haven’t decided about the art exhibit yet, more info t/c. 
2019-05-24: Game trailer and better screenshots uploaded to the FTP (delivery instructions).
2019-05-27 – 2019-06-31: Journalists will be touring the campus for pre-ggc interviews and photos. Be ready!
– We’re pushing to focus them on Wednesday 29/5.
2019-06-04 14:00: Upload an executable of your game to the FTP, for jury to play on their own machines (applies to projects where this makes sense).
2019-06-04 14:00: Ensure you’ve printed enough prospects for the Jury! Bring copies to your presentation.
2019-06-04 17:00: Show floor construction at Wisby Strand
2019-06-04 19-23: Booth crawl with the Jury

The Game Prospect (A4)

Game Prospect, for the 2018 Gotland Game Conference

Each team will fill out and print a prospect for their game. This paper is what the jury will use to write feedback for your project, and to make sure they remember all the games they have played. There are 32 jury members, so print ~40 copies of this document and keep them in your booth. When a jury member first plays your game, you will hand them a copy of your prospect. The prospect is also part of your presentation evaluation, and used as part of determining the presentation award.

Download the Prospect-template here:

It contains several social media icons (check the hidden layers for more!). Remove the ones you don’t use. Generate your QR codes here! You can use webprint to access the school printers.

Student presentation schedule

Teams will present for the jury between 14:30 – 17:00 on Tuesday the 4th. Exact time slot and location will be announced later.

GGC Student Schedule

Tuesday, June 4

In short: you will start jury presentations at 14:30 at Campus Gotland, and construct the show floor in Wisby Strand at 17:00. The Jury will join you on the show floor for a VIP-onl booth crawl at 19:00.

Details to come!

Wednesday, June 5
08:00 Students can sneak into the show floor for last-minute fixes and prep
08:30 Registration opens. (Coffee is available for paying students)
09:00-11:00 Conference is in “presentation mode” with speakers on the big stage.
[see the GGC schedule for full program]
11:00-14:00 Game Exhibit Open and Lunch (served in Maltfabriken, included with the student badge!).
[see the GGC schedule for full program]
14:00-15:00 Presentation on the big stage
15:00-21:00 Show floor open to the public
Thursday, June 6
8:30 Doors are open for emergency fixes, coffee is available for student badges.
09:00-11:00 Conference is in “presentation mode” with speakers on the big stage.
[see the GGC schedule for full program]
11:00-17:00 Show floor open to the public
11:00-14:00 Lunch (included with the student badge).
14:00 Voting deadline (student choice, public choice, jury votes etc)
16:30 Start preparing for disassembly. Send someone to pick up your boxes, get tools ready. Make sure everyone is present.
17:00 SHUT DOWN.

  • Immediately shut down all games and begin disassembly. Packing neatly but quickly – all equipment is brought back to campus. Anything you’ve built is loaded onto the truck that Finn has parked outside Wisby strand

17:30 All boxes have been returned to campus. All builds are loaded onto the truck.

  • If not returned by 17:30 you will hold on to it (and be responsible), until the next day.

19:00 (for student badges) Champagne mingle for paying students, jury and speakers.

  • Second floor of Wisby Strand, stairs up from seaside.

19:45 Award Ceremony starts! – Entrance from seaside. (all badges are welcome! Bring your friends!)
21:00 Party (all badges, 18 years or older, are welcome)
01:00 Bar closes!

Friday, June 7
13:00 Each team send 1-2 people to help Finn put all equipment away, clean the workshop and generally make sure our house is in order after the GGC project crunch.

Any questions? Contact Ulf via mail or slack (@ulfben), and I’ll update this page for everyone’s benefit.

The VR Exhibition (“Art Wall”)

For GGC 2018 the physical art wall is replaced by a Virtual Museum Installation using tech developed by Professor Masaki Hayashi. Anyone can submit artwork for the exhibtion. Prepare high-resolution JPEG-files. The longer side of the image should be more than 4000 pixels up until 8000 pixels. If you’re unsure, contact Masaki.

You upload all files to the FTP, as per the delivery instructions, under the “VR Art Wall Submissions”-folder, create a new folder with your name and year. Put up to 5 high resolution images there, and a text file with art titles and descriptions (material, tools, context). The descriptions are shown on a plaque next to the piece.

Some advice for showing game art at the GGC:
Only bring your absolute best work! One masterpiece is far superior to five or even three mediocre pieces. If you hope to get noticed by a certain studio or person; carefully analyze their art style and do similar.

If you want to be a character designer, show character design. While being jack of all trades certainly can land you a job, if you for example hate doing environments, don’t market yourself as an environmental artist.

Your art is a reflection of you. If you display only objectified women, or strong characters that are exploiting the weak, that is ok, but be prepared with answers if someone ask you why you chose that theme. (“But it’s just a picture, it doesn’t mean anything!” is not a good answer.)