Award-winning game designer Dr Richard Bartle has been involved with MMOs for longer than anybody, having co-written the first one, “MUD”, in 1978. His famous Player Types model has seen widespread adoption by the games industry and beyond, and his 2003 book, “Designing Virtual Worlds“, is the classic text on the
Sabine Harrer is a games researcher at the Centre of Excellence in Game Culture Studies, University of Tampere, Finland. Their research focuses on cultural videogames criticism, HCI and intersectionality, and creation-based knowledge making. Author of the book Games and Bereavement (transcript 2018) and a member of the Copenhagen Game
I’m a programmer and designer at Pixel Ferrets here in Visby, currently working on a (massively overscoped) 2D multiplayer ARPG called Secrets of Grindea! Once upon a time I made a game about dwarves called “Dwarfs!?” I love the personal feeling of small teams, where everyone can get their sticky fingers on all aspects
I work as the lead environment artist at Toadman Interactive. My main focus is making 3d assets for environments and decorating levels with them. But occasionally I work with scripting, shader programming and effects. During the past 9 years, I have worked on a variety of games, ranging from casual mobile games to hardcore games
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I work as a developer and designer at Thunderkick where we make slot games with a new and quirky touch. The gambling segment brings a unique challenge when it comes to game design since it is a very rigid framework to work in, and you have to get the player to feel like they are
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I’m a pixel artist and writer at Pixel Ferrets, where we currently work on the 2D ARPG Secrets of Grindea! My main focus is everything art related and the storytelling craft, which is also what I entertain myself with on my spare time. Talk to me about: pixel graphics, writing, or how to stay sane
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