I work as the lead environment artist at Toadman Interactive. My main focus is making 3d assets for environments and decorating levels with them. But occasionally I work with scripting, shader programming and effects.
During the past 9 years, I have worked on a variety of games, ranging from casual mobile games to hardcore games for PC and consoles. From cutesy cartoony stuff to hard gritty realism. A few games I have worked on are among other; A game of Dwarves, Escape Dead Island, Stardoll Fashionista and Immortal Unchained.
Creating worlds have always fascinated me. I have drawn maps and pictures of worlds with stories in my head tied to them for as long as I can remember. Computer games tied closely in to this, as they allowed for the exploration of fantastic worlds born out of someones imagination. When I learnt that you could actually work with this for a living, I jumped at the opportunity and has never looked back since.
Talk to me about world building, proceduralism or anything tech or engine related for games.