JURY
Tove Backenroth
An intermediate gameplay programmer with 3+ years of industry experience. Previously employed at 10 Chambers, currently working at Fatshark. Through my entire career, I’ve been specialized in procedural level generation but have dabbled in a little bit of everything; UI, gameplay, systems, tools and audio. Coming from a more artsy background, I began her game dev-journey by doing my bachelor’s degree in videogame music at University of Skövde, but while taking a course in audio implementation discovered that maybe programming isn’t that intimidating, after all. Anything music or programming-related; I’m all ears.




