Dorthe is founder and director of the consultancy company Stages, and has helped companies build strong organisations, and design robust change processes over the past 20 years, both as an entrepreneur and in managing roles within HR. She has a special interest in helping startups and other fast growing, smaller companies create strong and
Jen Jenson is Professor of Digital Languages, Literacies, and Cultures in the Department of Languages and Literacy, Faculty of Education, The University of British Columbia. She is currently co-editor of Loading: The Journal of the Canadian Game Studies Association and past-President of the Canadian Game Studies Association. Jen has been
Jessica Price has been working in game narrative for over a decade. She began her career as an alternate reality game designer, helped launch Microsoft’s Kinect platform, and led the writers’ room for Guild Wars 2. She’s been active in trying to improve working conditions for women and other industry minorities for almost as
Kate Edwards is the CEO and principal consultant of Geogrify, a consultancy which pioneered content culturalization, a Board Member of Take This, and is the former Executive Director of the International Game Developers Association (IGDA) from 2012 to 2017. In addition to being an outspoken advocate who serves in several advisory/board roles,
Sabine Harrer is a games researcher at the Centre of Excellence in Game Culture Studies, University of Tampere, Finland. Their research focuses on cultural videogames criticism, HCI and intersectionality, and creation-based knowledge making. Author of the book Games and Bereavement (transcript 2018) and a member of the Copenhagen Game