GAME and the GGC
The department of Game Design at Uppsala University campus Gotland, has been teaching game design and development since 2001. The Gotland Game Conference is an annual (very public!) evaluation of our work. The general public, international industry, academia, and the press are invited to help scrutinize our output, hone our process and celebrate our results.
Our students kick start the event with presentations of their projects; exposing themselves and the education to insightful critique from an experienced panel of developers, designers, thinkers, and artists. We then proceed with a two-day conference; wide-ranging talks fromw brilliant people are interspersed with networking on the show floor, among the student’s games.
The conference aims to push the boundaries of our field – we go out of our way to invite speakers that have seen further and thought deeper than any of us. That said, we are not a technological conference – we care about culture and human expression – so even the most far-reaching presenters remain accessible to a wide audience of non-experts.
Location & Contact
621 57 Visby, Sweden
Code of Conduct and Photography
The Gotland Game Conference has a strict Code of Conduct and anti-harassment policy. Make sure to review it before registering for the event!
Photography is expressly permitted throughout the conference, within the guidelines of the Code of Conduct and anti-harassment policy. The Department of Game Design employs professional photographers to document the event and record all lectures. Both lectures and photos are shared online and used throughout our education.
If you would prefer a specific photo of you not to be used publicly, please get in touch with Elias Faltin.
The Pac-Man Rule
You’re going to a conference! Take the opportunity to network and chat with people. They’re lovely. Really! And if you’re already chatting in a group, make your group approachable using the Pac-Man Rule: when standing as a group of people, always leave room for 1 person to join your group.