GAME and the GGC
The department of Game Design at Uppsala University campus Gotland, has been teaching game design and development since 2001. The Gotland Game Conference is an annual (very public!) evaluation of our work. The general public, international industry, academia and press are invited to help scrutinize our output, hone our process and celebrate our results.
Our students kick start the event with presentations of their projects; exposing themselves and the education to insightful critique from an experienced panel of developers, designers, thinkers and artists. We then proceed with a two day conference; wide-ranging talks from brilliant people are interspersed with networking on the show floor, among the student’s games.
The conference aim to push the boundaries of our field – we go out of our way to invite speakers that have seen further and thought deeper than any of us. That said, we are not a technological conference – we care about the culture and human expression – so even the most far-reaching presenters remain accessible to a wide audience of non-experts. Click here to read more about this year’s topic!
For 2017 we also host the Game Educators Summit; a gathering of all university level game educations in Europe and organizing members of the Higher Education Video Game Alliance, to lay the groundwork for a truly international platform of exchange, advocacy and recognition.
Wisby Strand is one of the most modern conference centers in Europe and is located next to Uppsala University, campus Gotland in the the medieval city of Visby.
Wisby Strand Congress & Event
621 55 Visby, Sweden
Gotland Game Conference 2017 is hosted by the Department of Game Design at Uppsala University, campus Gotland. The event is produced by Ulf Benjaminsson and the Game Educators Summit is hosted by Adam Mayes.
|ulf.benjaminsson (at) speldesign.uu.se||+46 (0)734-60 65 79|
|adam.mayes (at) speldesign.uu.se||+46 (0)734-61 86 15|