Getting In To The Games Industry
I will give practical advice on how to prepare and apply for your first job in the industry, accompanied by a brief overview of the industry in Sweden. The session
Read moreGotland Indies
Gotland Indies is a community of independent game developers. Our purpose is to make visible the thriving new creative industry that is being established on the island, to highlight the
Read moreLife in the Trenches
Former GAME students talk candidly about their life in the industry. The GAME education at Gotland University have managed to produce some outstanding game developers, working all over the world.
Read moreImplications of Free to Play
Games stand to be the defining medium of the 21st century, but the industry is in the midst of a disruptive transition away from ‘buy the game’ to the virtual
Read moreMetrics Guided Design
Metrics guided game design creates a visibility into player behavior allowing to create an engaging experience with minimal frustration. This presentation is an introduction to business and gameplay metrics and
Read moreUnity: Out of The Box
Developing for web, mobile, or console? Unity might be the the for the job. In this sessions Joe Robbins gives us an overview of Unity as a company, a product,
Read moreThe Adobe of Gaming
In this session Gaming Evangelists Lee Brimelow will reveal the latest technologies being worked on by Adobe for game developers. He will show how these technologies allow developers to create
Read moreThe 5 Domains of Play
Translating Psychology’s Big 5 Into Game Design The ‘Big 5’ model of human behavior has come to dominate the world of motivation psychology. Its facts-and-figures approach to the human mind
Read moreDeveloping a Better Business
Finding new sources of revenue is always difficult. Both start-ups as large corporates are often struggling to find sustainable business models. Board of Innovation, specialized in this topic has developed
Read moreCreative Revenue Models
The old game-in-a-box model is dead. Games have evolved to digital services, supported by a variety of devices and channels. But making money in this digital era is hard. (Just
Read morePublishers; Lies Truths & Myth
Who needs a publisher anyway? Kickstarter gets you the money and one good trailer and the game will be viral. Besides once you’re on Steam Steam that innovation award is
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