Student info

The Gotland Game Conference is not a mandatory part of your education. You have to apply to exhibit your work at Gotland Game Conference. Every person must also accept our code of conduct and anti-harassment policy, and register online for a ticket. 1the fee is used to cover the costs for your fika and meals at the conference. If you prefer to arrange your own meals there is a free “GAME Student Access Badge” available. The link will be sent out to your student email.

After applying you will have several deliveries to meet, leading up to the conference. It is a substantial amount of work, but all of it will be spectacularly useful for your education, portfolio and future career.

Press S for speaker notes.

Deadlines:

Make sure to follow the delivery instructions and format specifications closely! All updates are marked in yellow.

2022-03-28: The production courses start
2022-04-12 10:00 (zoom): “GGC introduction and overview”
2022-04-29: Project Submission to the GGC (team, game info, itch.io listing, equipment wish list)
2022-05-02 10:00 (zoom): “Making the Most of the GGC Show Floor” (each team sends at least 2 members to listen to this)

2022-05-02 09:00-16:00: Presentation Practice with Håkan2Each team must complete two presentation practice rounds. You reserve a timeslot via Google Docs (sent out when you submit a game to the GGC). Students in the Arcade course need not apply, you have practice with Mika.
2022-05-09 09:00-16:00: Presentation Practice with Håkan3Each team must complete two presentation practice rounds. You reserve a timeslot via Google Docs (sent out when you submit a game to the GGC). Students in the Arcade course need not apply, you have practice with Mika.

2022-05-09: Start uploading mock-ups, concept art, logos, development-photos, early screenshots etc. Keep your itch.io listing up-to-date too! (graphics)
2022-05-15 Deadline for purchasing Student / Alumni passes!
2022-05-16 09:00-16:00: Presentation Practice with Håkan4Each team must complete two presentation practice rounds. You reserve a timeslot via Google Docs (sent out when you submit a game to the GGC). Students in the Arcade course need not apply, you have practice with Mika.
2022-05-23 09:00-16:00: Presentation Practice with Håkan5Each team must complete two presentation practice rounds. You reserve a timeslot via Google Docs (sent out when you submit a game to the GGC). Students in the Arcade course need not apply, you have practice with Mika.
2022-05-20 12:00: Upload better screenshots and the game thumbnail to the FTP.6Screenshot will be printed on our rollup, and the thumbnail will be in the Event Guide, see the deliverables page for a preview (event guide)
2022-05-20 14:00: Upload your Game Prospect PDF to the FTP.
2022-05-23: Upload game trailer, title screen and better screenshots (trailer)
2022-05-27 09:30: Show floor construction starts at Wisby Strand
2022-05-27 14:00: Upload an executable of your game to your itch.io listing for jury to play on their own machines (applies to projects where this makes sense. (executable)
2022-05-27 14:00: Ensure you’ve printed enough prospects for the Jury! Bring copies to your presentation.
2022-05-27 18-21: Booth crawl and food* with the Jury. The bar is open, bring your wallet. 🙂

* food is only provided for the paid students badges.

Student presentation schedule

Teams will present for the jury between 14:00 – 17:30 on Friday the 27th. Exact time slot and location will be announced later.

GGC Student Schedule

Friday, May 27th

Wisby Strand is in use by another company until 15:00 so we can not cause any disruption until 15:00.

09:00-13:00 Move all your hardware over to Visby Strand
— Use only the side-door (towards the sea)
— DO NOT put anything on the walls without clearing it with Mait first.
— bring all empty boxes and unused things back to Campus Gotland before the jury shows up.
14:00 (presentations in E22, E31, B51)
16:00-ish: The Jury arrives for the jury-only playtest.
— The Jury must be able to play *all* games this evening. Do not block each-others’ games!
17:30-19:30 Dinner is available for the paid student badge.
— Do not bring your own food to Wisby Strand.
— The free badge, grey, is not valid for food or refreshments.
21:00 Shutdown. We go home. Your things are mostly safe at Wisby Strand.

Saturday, May 28th

08:00 Students can sneak into the show floor for last-minute fixes and prep
08:30 Registration opens. (Coffee is available for paying students)
09:00-11:00 Conference is in “presentation mode” with speakers on the big stage.
[see the GGC schedule for full program]
11:00-14:00 Game Exhibit Open and Lunch (served in Maltfabriken, included with the student badge!).
[see the GGC schedule for full program]
14:00-15:00 Presentation on the big stage
15:00-20:00 Show floor open to the public

Sunday, May 29th

8:30 Doors are open for emergency fixes, coffee is available for paid student badges.
09:00-11:00 Conference is in “presentation mode” with speakers on the big stage.
[see the GGC schedule for full program]
11:00-17:00 Show floor open to the public
11:00-14:00 Lunch (included with the student badge).
14:00 Voting deadline (student choice, public choice, jury votes etc)
16:30 Start preparing for disassembly. Send someone to pick up your boxes, get tools ready. Make sure everyone is present.
17:00 SHUT DOWN.

  • Immediately shut down all games and begin disassembly. Packing neatly but quickly – all equipment is brought back to campus. Anything you’ve built is loaded onto the truck that Finn has parked outside Wisby Strand

17:30 All boxes have been returned to campus. All builds are loaded onto the truck.

  • If not returned by 17:30 you will hold on to it (and be responsible), until the next day.

19:00 (for paid student badges) Champagne mingle for paying students, jury and speakers.

  • Second floor of Wisby Strand, stairs up from seaside.

19:45 Award Ceremony starts! – Entrance from seaside. (all badges are welcome! Bring your friends!)
21:00 Party (all badges, 18 years or older, are welcome)
01:00 Bar closes!

Monday, May 30

13:00 Each team send 2-3 people to help Finn put all equipment away, clean the workshop and generally make sure our house is in order after the GGC project crunch.

Any questions? Contact Ulf via mail or slack (@ulfben), and I’ll update this page for everyone’s benefit.

Hype and social media

Help us bring in more audience by following the Facebook-page, join the event on FB, tell your friends to get tickets so they can come to the awards and party too. Follow CampusGotlandGAME on Instagram, post your work-in-progress in the #GotlandGameConference-tag, and tweet at GotlandGAME and hashtag #gotlandgameconference.

Let’s try and take over the “Top Posts”-front page of the University and Gotland tags! Copy-paste all of these tags (plus your own ones) into all your social media posts:

#gotlandgameconference #uppsalauniversity #uppsalauniversitet #campusgotland #gotland #gotlandibilder #visitgotland

Get into the habit of clicking through these tags and liking each-others content! Try to get your entire team on to Instagram to maximize the likes.


The Pac-Man Rule at Conferences

You’re going to a conference! Take the opportunity to network and chat with people. They’re lovely. Really! And if you’re already chatting in a group, make your group approachable using the Pac-Man Rule: when standing as a group of people, always leave room for 1 person to join your group.

Here’s how it works:

Break cliques by giving people explicit permission to join groups.
The Pac-Man Rule was invented by Eric Holscher and animated by Dylan Beattie.