The jury consists of a diverse set of individuals from around the world, who volunteer their time and experience to listen to our students’ presentations, play all of their games and deliver the awards for outstanding achievements. Each member brings their own distinct expertise and share their insight and experience directly with the students at the Gotland Game Conference.
Name | Title & Company | Describe your expertise in one sentence |
---|---|---|
Allen Turner | Senior Professional Lecturer, DePaul University | https://council-of-fools.com/blog/about/ |
Ana Laura Martinez | 3D Animator at Aesir Interactive | Ask me about horse animations, stylized animations, cutscenes. Ask me anything! |
Arvid Edström | Game Designer and Programmer, Might and Delight | Ask me about UI, UX and player interactions. Both from a design and programming perspective! |
Aydin Afzoud | Lead Game Designer, Ubisoft Stockholm | Ask me about AAA game design. |
Clement Pirelli | Programmer, The Creative Assembly | Ask me about getting into the industry, programming on large codebases, and frogs |
Daniel Gustafsson | Product Lead, MAG Interactive | Nine years in the game industry and still loving it. Been working with project management, Unity development and game design. Mostly in relation to mobile games and free-to-play. Feel free to ask me anything (well, maybe not about AAA), or just say ‘Hello’! |
Emelie Rodin | Lead Game Designer, Janus Interactive | Game designer with a focus on the player driven rules systems, player rules, mmorpgs, and physical games is my strengths – Feel free to ask me about Multiplayer Design, Card Games, Player-based system design, living the indie dream or just ants. |
Erik Starander | Lead Environment Artist, The Outsiders Stockholm | Ask me about Environmental storytelling or anything art related |
Fred Ström | Animator, Pixel Ferrets | |
Jan Plähn | Technical Artist, Aesir Interactive | I’m experienced in technical art and porgramming with Unreal Engine and Unity. Ask me anything! |
Jens Berglind | Lead Programmer, Might & Delight | Ask me about online social spaces and systems design. |
Joakim Sjöberg | Technical Sound Designer, Hazelight Games | I’ve got the low-down on anything related to the sounds you hear in games, how and why they fulfill their purpose and how we use it to tell stories |
Kaan Baris Bicak aka. “Peace” | Game Programmer, Eat Create Sleep | I’m a game programmer interested specifically in gameplay and AI, I’ve worked as a general developer for multiple games from PC to mobile, as well as small and big studios. |
Karin Bruér | Senior Producer, Avalanche studios | AAA producer with a background as Art director and art lead. Ask me anything about art, production, hiring processes, freelancing |
Lisa Wackenhuth Svanström | 3D Artist, Star Stable | For 5 years I have been working as a 3D creature artist mainly responsible for creating the horses of Star Stable Online. During my time at the company I have also been responsible for onboarding new hires and for the mentorship of many interns. Ask me anything about stylized 3D art, horses in games or internships! |
Lissa Holloway-Attaway | Associate Professor, Division of Game Development, Univ. of Skövde | Ask me about stories, culture, history, diversity, and inclusion. I am interested in narrative, cultural heritage games, feminist perspectives on games/media, and cultures of development. |
Ludwig Lindstål | 3D artist, EA DICE | Ask me about working in a big studio, AAA graphics, managing scope, outsourcing and planing. |
Mårten Jonsson | Educator in Level Design, The Game Assembly | Ask me about indie game development or game education. |
Niels Keetels | Course leader, HKU University of the Arts Utrecht | I’ve been game engine developer for console games |
Nils Westgårdh | CEO & Founder, Semble | Ask me about communication, advertising, and pitching. I’ve worked on marketing for clients like NVIDIA and Activision. |
Eric Osana | Co-founder Nexile AB | Ask me anything |
Patrick Seibert | CEO, Too Indie To Fail | I’ve done marketing for >50 games released on Steam – some earning millions of dollars. |
Lee Kåberg | Producer, Envar Entertainment | Company development and game development. |
Peter Stråhle | Technical Art Director, Fast Travel Games | Been involved with more than 20 released titles since graduating. AAA, indie and now VR. Passionate about games and developers that strives to change game culture. |
Phoenix Perry | UAL Creative Computing Institute | I am an artist and activist who often uses culture as a medium. |
Teddy Sjöström | Lead Programmer, Pixel Ferrets | Been working on the same game for 10 years! Let’s talk scoping so you won’t. Or talk to me about satisfying game design or storytelling! |
Timothy Hutchings | Assistant Professor of Game Design, Bradley University | An IndieCade/ENnie winning TTRPG guy with an interest in art games. |
Tom Apperley | Senior Research Fellow at the Centre of Excellence in Game Culture Studies | working on #affect #avatars #DandD #gamecultures #gender #onlinemisogyny #platforms #porn #righttoplay |
Yoshi van Belkom | Gameplay Tech Lead, Toadman Interactive Stockholm | I’ve been in the industry for 5 years, ask me about tech and inclusivity! |