Are you sick of having the same small talk conversations all the time? “Where are you from?”, “What do you do”, “What is your monetization strategy?” Are you craving real, deep connections instead? Yeah, so are we!
That is why we designed “Blanket Space”, an analogue, 3-player experience which aims to create intimate, respectful connections between total strangers. And it works!
This talk describes how we designed for intimacy, how emotionally straining the process was and how beneficial the outcome. It encourages designers to design emotional intimate experiences while reminding them of their responsibility to their and the players mental health. To help with this it shows examples on how to establish boundaries and exit strategies for the design process and debrief methods for the player after a session.
- Takeaways: Attendees will learn concrete methods on caring for their own-, their teams- and their players mental health while designing emotional experiences.
- Intended audience: Everyone is welcome in this session. Everyone can benefit from focusing on their mental health. Don’t be a stranger, join the blanket space.
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— Gotland GAME (@GotlandGAME) June 6, 2018
Malena Klaus became a game developer to fulfill a lifelong desire to invent things. She is wrote her master thesis in game technology at the IT University Copenhagen, in cooperation with UsTwo, worked there for a while. Currently she is travelling and continues to invent worlds, stories, systems and everything else her imagination will allow. She is also very fond of AI and food. You can find some of the projects she worked with on her website www.malenaklaus.de.