You have to apply to exhibit a game at Gotland Game Conference. Every person must also accept our code of conduct and anti-harrasment policy, and register online for a ticket.

Missprint in the schedule!

The conference close at 20:00 on Tuesday. The printed program says 16:00, which is wrong.

Student presentation schedule

The presentation schedules and jury groupings are available! Don’t forget to print your Game Prospects well before the booth crawl starts! Don’t trust the printers for last minute work – they can smell fear!

Last minute addition: Game Prospect (A4)

Game Prospect, for the 2018 Gotland Game Conference Each team will fill out and print a prospect for their game. This paper is what the jury will use to write feedback for your project, and to make sure they remember all the games they have played. There are 32 jury members, so print ~40 copies of this document and keep them in your booth. When a jury member first plays your game, you will hand them a copy of your prospect. The prospect is also part of your presentation evaluation, and used as part of determining the presentation award.

Download the Prospect-template here:

It contains several social media icons (check the hidden layers for more!). Remove the ones you don’t use. Generate your QR codes here! You can use webprint to access the school printers.

GGC Student Information (slides)

Please read up on the theme of this years’ conference, and review our code of conduct before registering for the event. The list of jurors is available here.

Preparing for the GGC / Show Floor

Deadlines:

2018-03-26: Theme Park Course Starts
– Ulf will come in and present the GGC in the first week of the course

2018-04-23: Project Submission to the GGC (Game info and team finalized)
2018-05-14: Screenshots, logos, development-photos and concept art uploaded to the FTP.
2018-05-21 Deadline for purchasing Student / Alumni passes!
2018-05-27 23:59: Artwork (4000-8000px on longest dimension!) for the VR exhibition, uploaded to the FTP (delivery instructions).
2018-05-27 23:59: Game trailer and better screenshots uploaded to the FTP (delivery instructions).
2018-05-21 – 2018-06-01: Journalists will be touring the campus for pre-ggc interviews and photos. Be ready!
– We’re pushing to focus them on Tuesday 29/5.

2018-06-04 13:00: Upload an executable of your game to the FTP, for jury to play on their own machines (applies to projects where this makes sense).
2018-06-04 14:00: Ensure you’ve printed enough Project Prospects for the Jury!

Show floor plan

This floor plan is continually updated. The most recent version will always be whatever Mait, Mika and Mariam says it is.

GGC floor plan v. 2018-05-31

GGC Student Schedule

In short: you will start building the show floor at 09:00 on Monday 4th of June. You will start jury presentations at 13:00, and then join the VIP-only booth crawl and (for those with student badges) dinner in the evening.

Monday, June 4
09:00-10:00 Picking up boxes and unpacking at Wisby Strand

  • Each team picks up their tech from C10
  • All empty boxes are marked and returned to C10 by 10:00

09:30 You start building your booths at Wisby Strand
13:00 Game executable are uploaded to the FTP so jury can play on their own machines
13:00 Student presentation starts.

  • 1st year students present in E22 and E30
  • 2nd years present in E31 and E35
  • Format and detailed schedule will be provided by your course responsible, but generally you will be split into blocks of 4 teams per hour. You only need to attend your own block (you will need the other time to construct your booth on the show floor).

16:00 Booth is ready, everything works and is clean

  • Be prepared, the jury could be ready before scheduled time!
  • There can be no boxes, tools or construction leftovers on the show floor.

16:30 VIP playtesting with students, jury and summit participants.

  • (for paying students passes) Dinner is served.

20:00 Closing.
 

Tuesday, June 5
08:00 Students can sneak into the show floor for last-minute fixes and prep
08:30 Registration opens. (Coffee is available for paying students)
09:00-11:00 Conference is in “presentation mode” with speakers on the big stage.
[see the GGC schedule for full program]
11:00-14:00 Game Exhibit Open and Lunch (served in Maltfabriken for paying students).
[see the GGC schedule for full program]
14:00-15:00 Presentation on the big stage
15:00-20:00 Show floor open
 
Wednesday, June 6
8:30 Doors are open for emergency fixes, coffee is available to paying students.
09:00-11:00 Conference is in “presentation mode” with speakers on the big stage.
[see the GGC schedule for full program]
11:00-17:00 Show floor open
11:00-14:00 Lunch (for paying students).
14:00 Voting deadline (student choice, public choice, jury votes etc)
16:30 Start preparing for disassembly. Send someone to pick up your boxes, get tools ready. Make sure everyone is present.
17:00 SHUT DOWN.

  • Immediately shut down all games and begin disassembly. Packing neatly but quickly – anything that came in a box / out of C10, is brought back to C10. Anything you’ve built is loaded onto the truck that Finn has parked outside Wisby strand

17:30 All boxes have been returned to C10. All builds are loaded onto the truck.

  • If not returned by 17:30 you will hold on to it (and be responsible), until the next day.

19:00 (for full passes) Champagne mingle for paying students, jury and speakers.

  • Second floor of Wisby Strand, stairs up from seaside.

19:45 Award Ceremony starts! – Entrance from seaside. (all badges are welcome! Bring your friends!)
21:00 Party (all badges, 18 years or older, are welcome)
01:00 Bar closes!

Thursday, June 7
13:00 Each team send at least 1-2 people to help Finn put all equipment away, clean the workshop and generally make sure our house is in order after the GGC project crunch.

Any questions? Contact Ulf via mail or slack (@ulfben), and I’ll update this page for everyone’s benefit.

The VR Exhibition (“Art Wall”)

For GGC 2018 the physical art wall is replaced by a Virtual Museum Installation using tech developed by Professor Masaki Hayashi. Anyone can submit artwork for the exhibtion. Prepare high-resolution JPEG-files. The longer side of the image should be more than 4000 pixels up until 8000 pixels. If you’re unsure, contact Masaki.

You upload all files to the FTP, as per the delivery instructions, under the “VR Art Wall Submissions”-folder, create a new folder with your name and year. Put up to 5 high resolution images there, and a text file with art titles and descriptions (material, tools, context). The descriptions are shown on a plaque next to the piece.

Some advice for showing game art at the GGC:
Only bring your absolute best work! One masterpiece is far superior to five or even three mediocre pieces. If you hope to get noticed by a certain studio or person; carefully analyze their art style and do similar.

If you want to be a character designer, show character design. While being jack of all trades certainly can land you a job, if you for example hate doing environments, don’t market yourself as an environmental artist.

Your art is a reflection of you. If you display only objectified women, or strong characters that are exploiting the weak, that is ok, but be prepared with answers if someone ask you why you chose that theme. (“But it’s just a picture, it doesn’t mean anything!” is not a good answer.)

Hype and social media

Help us bring in more audience by joining and sharing the Facebook event, register your friends so they can come to the awards and party too, follow CampusGotlandGAME on Instagram, post your work-in-progress in the #GGConf18-tag), and tweet at GotlandGAME and hashtag #GGConf18.