So far, we have a one-two punch of Chris Franklin and Doris Rusch: Chris will lay the foundation of a platform study, arguing that computational devices funnels us towards spatial simulation and conflict – partially explaining the early decades of simplistic violence in our video games.
Then Doris will follow up and show how we might resist this technological determinism, bringing metaphor and nuance into our digital systems.
We contrast Bartle’s massive scope with a deeply personal and intimate design lecture by Sabine Harrer – using lessons learned from developing Jocoi, a game about pregnancy loss, to teach us about the power of grief in games.
So that’s the first four in place! There’s four more slots to fill in the coming weeks – stay tuned. 🙂