Uppsala University, campus Gotland have been teaching game development since 2001. The GGC is an annual (very public!) evaluation of our work. International industry, academia and press are invited to help scrutinize our output, hone our process and celebrate our results.
Students kick start the event with presentations of their projects; exposing themselves and the university to insightful critique from an experienced panel of industry personas.
We then proceed with a two day conference; talks on a wide range of topics are interspersed with networking on the show floor, amongst the student’s games.
Game design, game systems, gaming culture, play – how can these things be applied? What can they do? What can they say? What are their inherent powers? What do they look like, when taken their theoretical limits?
We have Jean-Baptiste Huynh (creator of DragonBox), Colleen Macklin (New School of Design), Brendon Trombley (Institute of Play / Quest 2 Learn), Jonas Linderoth (University of Gothenburg), The Internet Archive and a bunch of talent covering serious games from an indie perspective, the DIY hardware hacker-movement, alternate reality games, games for public spaces and more.
In short; at GGC 2014 we will look at game systems stretching beyond livingroom escapism, and think big as to what the future of gaming could hold!
- GGC 2014 banners, posters & logos
- See contact info in the bottom of this page.
Wisby Strand Congress & Event
621 55 Visby, Sweden
|[name].[lastname]@speldesign.uu.se||+46 (0)184-71 82 56|