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Girls Just Want To Have Fun
The female audience currently makes up half of the market for games, and are clearly willing to spend their time and money on your products. This is not recognized by most studios today, as there […]
Read moreDiversity Means Dollars
Are you trying to make your game projects more diverse in representations of gender, ethnicity, and sexual orientation? There are at least three good reasons you should. The first is moral: it’s the right thing […]
Read moreNarrative as a Tool for Inclusiveness
[Download Heidi’s slides here] In a survey of over 500 gamers, examining their romantic behaviors and preferences in real life and in-game when playing single-player RPGs, Heidi McDonald discovered a lot about what different types […]
Read moreSafe by Design
Join Will Bonner in considering the underlying goals, obstacles and tools available to creating a healthy and meaningful online community via gaming. As digital gaming has grown from a niche hobby into a multi-billion dollar […]
Read morePresentations from the Convergent Media Lab
13 papers from Gotland University’s Convergent Media Lab presented in a high velocity format. Take a break from playing the games on the show floor by joining us in the Linden-room and see some bleeding […]
Read moreWatch Your Ass!: Masculinity, Play and Games
[Download Derek’s slides here] It seems clear that video games and masculinity are intimately linked – the players, games and industry itself work to produce a gendered space and an erotic imaginary often centered around […]
Read moreCommunity Through Communication
When tempers flare or trolls arrive, what can we as community members, or community managers, do to diffuse conflict? What can we do to prevent it in the first place? Technology can go a long […]
Read moreGame Girl Workshop Palestine
Our mission is ‘to teach and inspire girls to have fun with technology and to develop computer games built on their own stories.’ Andrea Hasselager and Nevin Erönde began Game Girl Workshop as a response […]
Read moreCreating Equal Cultures
[Download Pernilla’s slides here] creating-equal-cultures The issue of gender equality in the gaming industry has, perhaps, never been more relevant than this year, with women knocking on the, seemingly, locked doors of gaming. Organizations are […]
Read moreWhere Do We Go From Here?
10 years ago the cry went up for diversity within the game industry. Conferences were held, talks were given and the industry seemed set for change. Today, however, diversity is considered “old news”. Attendance at […]
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