13 papers from Gotland University’s Convergent Media Lab presented in a high velocity format.
Take a break from playing the games on the show floor by joining us in the Linden-room and see some bleeding edge tech and the work we’re doing with it.
Tuesday 16:00 – 17:35
Room “Linden“ @ Wisby Strand
Introduction of CML
Steven Bachelder
Joakim Andreasson
Building Blocks of the Online Arena (A closer look at the nature of resources and objectives present in competitive multiplayer games)
Pelle Boström
Modeling Fish Schooling Behavior based on attractiveness
Youssef Khatib
Stealth Play and examination of play styles
Kakee Lau
Mo-cap shoot-list framework though reverse engineering of in-game animations
Jonas Lewis
Framework for automated web conversion for Text to Vision (T2V)
Masayuki Nakajima
Introduction to Lego Builder and 3D-Computer animation digital textbook
Masaki Hayashi
Introduction to 4K-Virtual museum and Text to Vision (T2V)
Cyril Lebras
3D-objects in the 4K Virtual Museum
Clementle Feuvre
Kinect UI for the 4K-Virtual museum
Mateo Grippon
Text to Vision (T2V)
Steven Bachelder
Measuring Engagement in Computer and Video Games
Rajesh Santhanam
The Emotive Neuroheadset
Mael Gadbois
Demonstration of the Emotive Neuroheadset
Summery
Steven Bachelder